High Tide on Fire Island

Normal Trap

If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.

● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.

● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.


This is a lore card that Konami probably intended you to play in either Fire Kings or Atlanteans, but it sucks in both?

Anyway, the FIRE effect of this card is just bad - you have to wait a turn in order to destroy a card, then discard a card. Assuming you destroy an opponent's monster, you just went -1 (used the trap and discarded a card, to remove your opponent's monster), and if you destroy one of your own cards you could potentially go plus, but definitely less than if you just played Fire King Sky Burn instead.

We don't recommend running any copies of this card.