1.5-card - Ponix + any FIRE monster (under Fuwalos)

Requirements:

When to perform this combo

This combo is a variation on the main 1.5-card Ponix combo, in case you're playing under Mulcharmy Fuwalos.

It aims to end on Duelittle Chimera and Salamangreat Almiraj, relying on your other interruptions (handtraps and regular traps) and banking on the opponent not having any non-destructive removal handy in order to generate card advantage upon Duelittle being destroyed by battle.

Steps:

Your turn:

Opponent's turn:

  • During their Main Phase, activate Almiraj's effect to protect Duelittle.
  • Use your interruptions (if you drew any).
  • If everything goes well, they will eventually enter Battle Phase and attack Duelittle, destroying it.
    • Activate Duelittle's effect, returning High Kirin to the hand.
    • Activate Sacred Garunix's effect from GY, to Special Summon itself.
    • Route 1:
      • Activate Sacred Garunix's effect to destroy another High Kirin from deck.
      • Activate High Kirin's effect from GY, to Special Summon Ponix in Defense Position, and destroy one card on the field.
      • Activate Ponix's effect to add a Fire King spell to the hand.
    • Route 2:
      • Activate Sacred Garunix's effect to destroy Fire King Avatar Arvata from deck.
      • Activate Arvata's effect from GY, to Special Summon Kirin.
      • If your opponent Special Summons during the rest of the turn, use Fire King Sanctuary to Xyz Summon Garunix Eternity, Hyang of the Fire Kings and clear their board.
      • Otherwise, destroy Kirin during the End Phase (as required by Arvata's effect). Activate Kirin's effect to Special Summon Arvata, and destroy one card on the field.

Notes:

  • This gives your opponent 2 draws under Mulcharmy Fuwalos.
  • This endboard relies on very much wishful thinking, your opponent could have different ways to remove Duelittle without battling or destroying it. Save your handtraps to prevent those.
  • You can opt to not use Almiraj's effect and just hope they'll destroy Duelittle with a card effect during Main Phase 1.
  • Any interruptions from your opponent can end this combo immediately.
  • It also plays into Nibiru, Duelittle's summon being exactly the 5th.
  • However, if it goes well, it's a potential +3 (or more!) that gives you material for Turn 3 plays.