The Spells & Traps

The Fire King archetype has 6 backrow cards, 5 of which are Spells, and one being a Trap card.

There are also two lore cards, 1 Spell and 1 Trap, and we'll talk about them too (spoiler alert: they're not particularly good).

Of notable highlight are Fire King Island and Fire King Sanctuary, both of which are mandatory parts of the Fire King engine. They help you get cards into rotation, and in the case of Sanctuary, it ensures follow-up during the opponent's turn.

Let's get started by talking about them first!