Mulcharmy Meowls, and how (not) to ignore your GY

Mulcharmy Meowls

Level 4 EARTH Beast

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.

● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card.

● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.

You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

ATK 100 | DEF 600

This absolutely adorable critter makes things awkward for us.

Under Meowls, we have to make the following changes to our combos in order to limit the amount of draws you're giving your opponent:

This makes most combos give only 1-2 draws, and some 3-card hands can give 0.

For example, Ulcanix + Arvata (or Rangbali) can play under Meowls using the two tweaks from above, provided you have another FIRE monster in your hand. Let's take a look:

Sadly, if you start with Ponix, you're either forced to give your opponent 1 draw by playing normally, or do the 1-card [Hyang setup].

[Sunlight Wolf recycling]: /playing-the-deck/patterns/sunlight-wolf-recycling.md [Hyang setup]: /playing-the-deck/combos/hyang-setups.md