Duelittle Chimera

Link 2 FIRE Beast

2 FIRE monsters

All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF.

If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand.

You can only use this effect of "Duelittle Chimera" once per turn.

ATK 1400


500 ATK may not seem like much, but when we're able to fill up the field in a matter of seconds, it adds up quick. This makes Duelittle Chimera a surprisingly underrated tool for quickly closing out games in the mid-to-late game.

If summoned off Amphibious Swarmship Amblowhale during your opponent's turn, it can also help boost our defenses, forcing some decks that can't generate large amounts of ATK to clear our monsters by other means before heading into the Battle Phase.

Its second effect is nice too, as it can help us recover something from the GY to either extend further or set up our next turn if Duelittle is destroyed by any means (this includes your effects!).

It's certainly a valuable tool in our toolbox, so try running it and see if it works out for your playstyle.