Infinite Impermanence Normal Trap Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand. |
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Why run 3 copies of Effect Veiler when you can run 6? Especially since this is a different type of card, making it immune to monster negates.
It fulfills the same exact role, as on-demand disruption on your opponent's monsters whose effects you really need negated.
The column negating effect isn't something to ignore either, pay attention to where your opponent sets their cards (and where you set yours!), as activating a card in an Imperm column is not fun. Just remember this needs to be Set first in order for it to negate the column it's activated in.